What makes King of the Gods different
King of the Gods is a 5x4 payline slot from Backseat Gaming, released on 31 March 2026, in which every wild is sticky, moves around the grid, and hands a doubled multiplier to another wild each time it wins.
The provider lists a 96.25% RTP, very high volatility, a 14.15% hit frequency and a maximum win of 15,000. The low hit rate and the multiplier transfer system go hand in hand: most of the game's value sits in spins where several wilds are already on the grid.
Sticky wilds that float
Wilds in King of the Gods stay on the grid once they land, but not in the same place. At the start of each spin they change position, which Backseat Gaming describes as sticky and floating.
This applies in both the base game respins and the bonus game free spins. The effect is that you keep your wilds for the duration of the feature, but you cannot count on them sitting on the same payline from one spin to the next.
Every wild lands carrying a 2x multiplier by default, so even a fresh wild adds value to any win it joins.
The multiplier transfer, step by step
This is the rule to understand before playing, because it is where the big multipliers come from. When a wild takes part in a winning combination, its multiplier doubles, and that doubled value is then transferred to another wild on the screen.
The transfer is cumulative. Backseat Gaming's own example is 4x plus 2x making 6x: a 2x wild wins and doubles to 4x, that 4x is passed to a second wild sitting at 2x, and the second wild becomes 6x.
After the transfer, the wild that won goes back to its old multiplier. It does not lose value, and the receiving wild keeps the new, higher figure.
Repeated over several spins, this pushes one or more wilds steadily upward. A wild that has received a few transfers becomes very valuable, and because wilds float, that high-value wild can land on a different payline each spin.
Base game respins
In the base game, landing 2 or more wilds in the same spin triggers a respin. The wilds stick and float into new positions for that respin.
If at least 1 more wild lands during the respin, you get another respin. The sequence carries on for as long as each respin adds at least one new wild, so a lucky run can build a sizeable collection of multiplier wilds before it ends.
When a respin passes without a new wild, the sequence stops. That makes the second and third respins the moments to watch, since each extra wild both extends the feature and adds another potential recipient for transferred multipliers.
The bonus game and extra free spins
During the bonus game, each new wild that lands awards +1 free spin. Wilds keep their sticky, floating behaviour and the same doubling and transfer rules apply throughout.
The interaction is neat: new wilds lengthen the round and give winning wilds more targets for their doubled multipliers. A bonus that collects wilds early has more spins and more multiplier movement than one that stalls.
The provider's summary does not describe how the bonus game is triggered or how many free spins it starts with. The paytable in the demo is the place to confirm that.
RTP, volatility and hit frequency
The single published RTP of 96.25% is slightly above the common 96% benchmark. It is a theoretical figure over a very long run of spins.
A 14.15% hit frequency works out at roughly one win every seven spins, which is on the low side and consistent with the very high volatility rating. Expect many dead spins between features.
The max win is listed as 15,000. The game's rules panel shows how that ceiling is applied to your stake, and it is sensible to read it alongside the respin and bonus rules before playing for real money.
Demo checklist
Play the free demo with a few questions in mind. How often do two wilds land together in the base game to start a respin? When a wild wins, which wild receives the transfer, and can you predict it? How high do multipliers typically climb before a respin sequence or bonus ends? And what triggers the bonus game in the first place?
Following one high-value wild across several spins is the quickest way to see the transfer system working, and to judge whether the very high volatility suits your budget.
FAQs
What is the RTP of King of the Gods?
King of the Gods has an RTP of 96.25%, according to Backseat Gaming. This is a theoretical long-term average over a huge number of spins, so individual sessions will vary widely, especially given the very high volatility rating. The provider publishes one RTP figure for the game, which you can confirm in the in-game information screen.
How do the wilds work in King of the Gods?
All wilds are sticky and floating, so they stay on the grid but move to a new position at the start of each spin. Each wild lands with a 2x multiplier. When a wild is part of a win, its multiplier doubles and is added to another wild on screen, then the original wild returns to its old value.
How do you trigger respins in King of the Gods?
In the base game, landing 2 or more wilds in the same spin triggers a respin. If at least 1 more wild lands during that respin, another respin is awarded, and this continues until a respin passes without a new wild. The wilds stay sticky throughout but float into new positions on each respin.
What is the max win on King of the Gods?
Backseat Gaming lists the maximum win on King of the Gods as 15,000. Big results depend on wilds building up multipliers through repeated wins and transfers during respins or the bonus game, where each new wild also adds a free spin. The game's rules show exactly how the cap applies to your bet.
Is King of the Gods high volatility?
Yes, King of the Gods is rated very high volatility, and its 14.15% hit frequency means a win on roughly one spin in seven on average. Long quiet stretches are normal, with most of the value concentrated in respin runs and bonus rounds where transferred wild multipliers have time to grow.

