Spellmaster

Spellmaster

Spellmaster

Cast your way to victory in Spellmaster where gold, red, and blue bonus orbs add up to three modifiers to the bonus game.

The gold orb triggers the Jackpot modifier, increasing the grid to 5×6 where landing three matching jackpot values awards up to 1,875x.

Red orbs can trigger the Multiply feature, where each red orb adds multipliers to 10 random money symbols, 2x for the first nine and up to 10x for the 10th, boosting the same money symbol up to four times.

Finally, the blue orb triggers the Charge modifier, where for each blue orb that hits, a random money symbol is selected and its value is multiplied by up to 25x on each respin.

During the feature, modifiers not triggered at the start of the round can randomly activate when the corresponding orb hits.

What to expect:

Gold, red, and blue orbs have a chance to trigger the bonus game with one of three modifiers

The bonus game begins with three respins, which is reset if a money symbol or orb hits

Fill the entire grid with money symbols during the feature to win 40,000x

Discussion (0)

Join our newsletter today

For exclusive bonuses and offers!