2 Wild 2 Die

Are you 2 Wild 2 Die?

A western slot built around Revolvers

2 Wild 2 Die is a Hacksaw Gaming slot set against a deserted saloon and outlaw backdrop. It uses a 5-reel, 4-row paylines format and has a stated maximum win of 15,000 times the bet.

The central mechanic belongs to Silver and Golden Revolver symbols. Their bullets can create wild positions, attach multipliers, or interact with Wanted Posters depending on which part of the game is active. Two main bonus games and two Best of Bonus variants develop this mechanic in different directions.

2 Wild 2 Die slot by Hacksaw Gaming showing its 5-reel, 4-row western game grid

How the Revolver mechanic creates wilds

Silver and Golden Revolvers can arrive with between one and six bullets. In the base game, each bullet is fired at a random grid position. The first Silver Revolver hit turns a position into a Wild. Further hits on the same position add a random multiplier and convert it into a Wild Multiplier.

A Golden Revolver hit creates a Wild Multiplier immediately. Golden Revolvers fire before any Silver Revolvers on the grid in the base game and during the Shootin’ Wild bonus. Once either type of Revolver has fired every bullet, the empty Revolver changes into a Wild symbol.

Wild Multiplier values can be 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 50x, 100x, or 200x.

Most Wanted changes the grid rules

Landing three FS scatter symbols together in the base game activates the Most Wanted bonus. Regular paying symbols are removed from the feature, leaving Revolvers, Reload symbols, and non-paying symbols. Six Wanted Posters carrying multiplier values appear above the grid.

Some Wanted Posters add to a Revolver’s accumulated value, while others multiply it. Additive posters can show 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x, 15x, 20x, 25x, 30x, 40x, 50x, 75x, 100x, 150x, 200x, 250x, or 500x. Multiplying posters can show x2, x3, x4, x5, x10, or x20.

Each Revolver again carries one to six bullets, but here the shots target the Wanted Posters. A poster’s addition or multiplication is applied to the Revolver’s running total. Shot poster values are updated after every Revolver on the grid has finished firing.

Locked Revolvers, Reloads, and refilling lives

When a Silver Revolver runs out of bullets in Most Wanted, its final value locks onto its landing position and remains there until the feature ends. A Reload symbol collects the multipliers from locked Silver Revolvers on its reel, then gives the Silver Revolvers between one and six new bullets that are fired immediately.

Golden Revolvers behave differently in this bonus. A Golden Revolver’s total is added to every locked Silver Revolver value and Reload symbol value on the grid, after which the Golden Revolver disappears on the next spin. Golden Revolvers fire after Silver Revolvers and Reload symbols in Most Wanted.

The feature begins with three refilling lives, with each life representing one spin. A new Silver Revolver, Golden Revolver, or Reload symbol resets the lives to three. The bonus ends after all lives are used without a reset, or immediately if every grid position becomes filled with used Revolvers. Locked Revolver and Reload values are then added together and multiplied by the bet.

2 Wild 2 Die Revolver feature with Wild Multipliers and Wanted Poster values

Shootin’ Wild offers sticky multiplier spins

Four FS scatter symbols in the base game trigger Shootin’ Wild with 10 free spins. Unlike Most Wanted, this bonus retains the regular Revolver mechanics. The key change is that Wild Multipliers become sticky and remain on their grid positions until the feature concludes.

Extra FS symbols can extend the round. Landing two FS symbols awards two additional spins, while three FS symbols award four additional spins.

Best of Bonus plays three complete rounds

The Best of Most Wanted feature activates when three FS scatters and a Best of Bonus scatter land together. It plays three complete Most Wanted bonuses, recording each outcome on a scoreboard. Only the highest of the three results is awarded and multiplied by the bet.

Best of Shootin’ Wild follows the same comparison format but requires four FS scatters alongside a Best of Bonus scatter. Three Shootin’ Wild bonuses are played in full, with the highest recorded result determining the final award.

What to watch in the free demo

The demo is useful for following the order in which Revolvers resolve. Golden Revolvers fire before Silver Revolvers in the base game and Shootin’ Wild, but they act after Silver Revolvers and Reload symbols during Most Wanted.

It is also worth distinguishing first and repeat Silver Revolver hits. A first hit creates a standard Wild, while another hit on that position adds a multiplier. During Shootin’ Wild, those multiplied Wilds remain sticky for the rest of the feature.

Key details at a glance

2 Wild 2 Die combines a 5-reel, 4-row paylines layout with Silver and Golden Revolvers carrying up to six bullets. Its feature set includes Most Wanted, Shootin’ Wild, and separate Best of Bonus versions of both games. The stated maximum win is 15,000x the bet.

The standard Wild substitutes for all symbols listed in the paytable. Although both bonus formats use Revolvers, they apply them differently: Shootin’ Wild develops sticky grid multipliers, while Most Wanted builds locked values by shooting additive and multiplying Wanted Posters.

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